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When she's hitting the gun into the ground, her arms seem a bit stiff. If I were to give some critique that a professional might give, I'd say: more bounce on the arms. It's really obvious in every payfag scene I've looked at (barring YuukiS, who actually does a pretty good job). Often times, people who make timeline scenes that aren't just a short loop will have the character stiffly transition to the next pose, freeze on that keyframe they initially made for that pose, and then play the rest of the animation. This animation is actually really well done for Timeline! I love how smooth the transitions from one pose to another are, the small shakes when she's struggling, the constant motion. While I'm not a professional animator, I've taken a bunch of classes and have an eye for this sort of thing (subjectively speaking). Here's the current top twelve boards in this site. Instead of autising over your sonic OCs, recreate/chikafy the top reaction image used in this site, so we'd have alternatives for shitposting. >Thread Archive (Thanks to the anon keeping this up to date) >Guide for importing items/hair/clothes/etc from other games to KK (New creators will be in the OP to promote them) KK cards placed in "\UserData\Chara\female or male" folder of KKS will be convertedĬards are put in "\UserData\Chara\female or male" KKS is a new game that takes place on a resort island where the player can date classmatesĬards and mods from the previous game work, but some plugins need to be updated for the new game (Remember to backup your userData folder if you're transferring) Download the latest repack for the game you want and you're set to play
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